Emulator: A device, computer program, or system that accepts the same inputs and produces the same outputs as a given system.
Endurance Testing: Checks for memory leaks or other problems that may occur with prolonged execution.
End-to-End testing: Testing a complete application environment in a situation that mimics real-world use, such as interacting with a database, using network communications, or interacting with other hardware, applications, or systems if appropriate.
Equivalence Class: A portion of a component’s input or output domains for which the component’s behaviour is assumed to be the same from the component’s specification.
Equivalence Partitioning: A test case design technique for a component in which test cases are designed to execute representatives from equivalence classes.
Exhaustive Testing: Testing which covers all combinations of input values and preconditions for an element of the software under test.











